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SYSTEM COMPONENTS |
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SYSTEM COMPONENTSRemove components from shipping container and carrying case. System consists of a console unit, external DC power supply, touch-pad interface cable, an internal speaker connected to the starting horn, a cable for the scoreboard display, a serial cable for downloading event results to a computer running Hy-Tek's Meet Manager software, and a parallel printer cable for printing race results. In addition, you will need to supply a parallel printer and ample pinfeed or plain paper to run a meet, a staple gun and extra staples, and a meet programme or list of events. THE DAY BEFORE THE MEETSet up the system for the meet, connecting the various cables to their ports at the rear of the console and to the cable junction box located next to the timing system. At this stage, you should test to ensure that the system is operating properly and download the meet events data from the meet computer. SELF TEST: LOADING THE "SWIMMING" PROGRAMMETurn on console using power switch at rear of unit; the Self Test screen appears. When the test is complete, load the Swimming/ Diving program by pressing its softkey on the upper right side of the console display. Swimming loads and is ready to use in write-in mode. OPERATING MODESThe Swimming program provides 3 operating modes for tracking
race information: DOWNLOADING EVENTS FROM THE COMPUTERThe Meet Manager software allows the programme of events to be downloaded from the meet computer to the CTS5 via the serial cable interface. At the Meet Manager Main Menu, select S for Meet Setup. Select D from the Meet Setup Menu to setup a download to timing console. Type in the relevant information. Both the computer system and the CTS5 will indicate that a download is in progress. When the download is complete, check the console to ensure that all data was received. Press the Setups softkey on the CTS5 console. The Setups screen will display on the console and the titles of the softkeys on the right will change. One of the Options titles should be your meet. Ensure that the printer is online and paper loaded. Press the Print Sequence softkey. The list of events for your meet should print out. Compare it with the list of events generated by the meet computer. They should match. If they do, the pre-meet setup is complete. Press the Quit key on the console. Press the Record Setups and Yes softkeys to save your meet in permanent memory. When you turn off the CTS5, your meet will appear the next time you use the Swimming program. THE DAY OF THE MEETTurn on the CTS5; the Self Test screen appears. When the test is complete, load the Swimming/ Diving program by pressing its softkey on the upper right side of the console display. Swimming loads and is ready to use in write-in mode. Press the Event Mode keypad and select Title mode from the softkey menu. The race printout will include the event and heat number, the race distance and description to match the information downloaded from the meet computer. When you press the Next Event keypad, the race distance and description will change to match information downloaded from the meet computer. [NOTE: each time you press a key, the CTS5 beeps. If you press a key but do not hear a beep, the CTS5 did not receive the keystroke and you must press the key again]. TIME/DATE FUNCTIONThe CTS5 has an internal clock which it uses to stamp the time and date on races and meets. Check the time and date before each meet and set them using this setup if necessary. Press the Setups softkey to go to the Setups Menu options. Use the Up or Down softkeys to move the Setups cursor to Time/Date. The time should display at the bottom of the console's screen. If it is correct, check the date. Press 3 on the Numeric Keypad. If the date is correct, press Enter keypad and exit. Any changes to the time and/or date is automatically saved and does not have to be saved using Record Setups. STARTING A RACEThe Swimming program should be in Reset state and is ready
to begin timing a race. The starting horn sounds, the CTS5 and the scoreboard
clock start simultaneously and the swimmers are in the pool. DO NOT
press the Start keypad unless the timer did not start.
All touch pads are inactive for 3 seconds after the starting horn sounds, so as
to allow backstroke starts without interfering with race timing. As soon as the touch pads
are ready to receive a touch, the pad status display
indicates Armed. Put a line through each race on the meet
programme as it is swum. Put a line through the names of all swimmers who have
scratched or failed to appear for the start. Write down the names, club and lane
assignment of all time-only or deck seeded swimmers or relay teams on the meet
programme. LIGHT TOUCHESYou notice that the console does not indicate that a swimmer's touch during a turn or swimmer exchange is not recorded. There is no length display for that lane as in the other lanes. To correct the missed touch, press the + Touch keypad. A small window appears onscreen, prompting you to enter the lane number to which the touch should be added. Use the Numeric keypad to type in the lane number and press Enter keypad. The display screen should now show the correct number of lengths have been completed. The split time is not accurate, but all following split times, the finish time and place will be correct. [NOTE: It is not possible to finish a race using this method. Races must be finished from the touch pads or backup buttons]. INVALID TOUCHESIf a swimmer or timer on the pool deck steps on the lip of the touch pad, triggering an invalid touch, you must press the - Touch keypad, type in the lane number using the Numeric Keypad and press Enter keypad to return the lane to its prior state. FALSE STARTSWhenever a false start is declared, you will have to quickly reset the CTS5
and the scoreboard for the second start. Press the Reset keypad
within 10 seconds of a start. The CTS5 assumes that there was a false start and
no data is stored. The scoreboard clock should display "Ø". UNWANTED TOUCHESA swimmer may be late in getting out of the pool or a timer or turn judge may inadvertently step on the touch pad after its 15 second split delay time. The pad is armed at that point and when touched, a pulse touch is sent to the CTS5. The console display may show that a lane is on the finish lap. To correct this situation, you must press the Split Arm keypad for that lane while the touch pad is still in its split delay time, that is, while it still displays the message On Finish Lap. The pad status display for that lane returns to Armed status and the lengths completed is revised to the actual number of laps. MISSED TOUCHESAs the swimmers turn at the far end of the pool for the final leg of a race, you notice that a lane does not register a pad touch. Its length count is less than the other lanes, its pad display status is F Armed and the warning message Length is flashing over the lane indicator. To prepare the lane for the finish, press the Finish Arm keypad for that lane. The length counter should now display the correct number of laps and the pad status display indicates that the pad is F Armed. The final split time is not accurate but as in Section 9 above, the finish time and place will be accurate. THE END OF THE RACEAll swimmers touch their pads successfully at the finish. The CTS5 beeps as each swimmer finishes and displays the places in reverse video above each lane. Ensure that the printer is online. As soon as the race is over, press the Store/Print keypad. This key stores the race results in memory. A message appears on the console screen confirming that the results have been stored and printing of the results begins immediately. The swimmers time and place will cycle and display on the scoreboard for four seconds each, from fastest to slowest. Pass the printed results to the Chief Recorder for stapling to the event results at the completion of all heats. Press the Reset keypad with 2 fingers to prepare for the next race. EMPTY LANESThe Lane On/Off keys are located directly under the lane numbers on the Swimming Keyboard. These keys toggle output to the scoreboard and console screen from each lane On or Off depending on current status. If a lane is currently Off, pressing that lane's Lane On/Off key will turn the lane On. Data are still collected from a lane that is turned off, including running time, splits and finish times. All data collected from lanes turned off are printed when you press Store/Print in case those lanes were accidentally turned off. The data collected are not sent to the scoreboard unless the lane is turned on. When a lane is turned off, its number and status are not displayed on the console screen. NEXT HEAT KEYPADThis key advances the Heat counter by one (1). Press this key before starting the next heat of an event. NEXT EVENT KEYPADThis key advances the Event counter by one (1). When operating the CTS5 in Title mode with the downloaded event sequence, the race description corresponding to the new event number is automatically displayed. Press this key before starting the next event on the meet programme. EDIT/DQ KEYPADThis key allows you to edit times or disqualify swimmers from the last stored
race. This key is only valid after pressing the Store/Print
or Reset keypads. To edit times, press the Edit/DQ
keypad and then press the Edit Time softkey. Type
the lane number you want to edit using the Numeric Keypad and press Enter
keypad. The window onscreen displays the lane number and the
recorded time. The softkey displays the backup times and last recorded split
time. The top softkey is labelled with the median time for 3-button backup
systems, or, the average time for 2-button backup systems. Press the softkey
corresponding to the time you want to attach to that lane or press the C/E
keypad for Clear Entry and type in the stopwatch time. Press Enter
keypad when done. The CTS5 calculates any changes in finish order
based on the new time. COMBINED HEATS (SAME EVENT NUMBER)Where heats in a girls or boys event are combined, the Event Number remains the same but the Heat Number becomes the number of the later of the combined heats. So, if Heats 1 and 2 are combined, the Heat Number becomes 2. Press the Next Heat keypad to advance the Heat Number to the correct number. COMBINED HEATS (DIFFERENT EVENT NUMBERS)Where heats in a girls and boys event are combined, the Event Number becomes the number of the earlier of the combined events but the Heat Number remains the same. So, if Heats #1 of Event #1 (girls) and Event #2 (boys) are combined, the Event Number is 1. The Chief Finish Judge will have to write on the race printout the other Event Number of the combined race (e.g.: Event #1 & #2). [NOTE: There must always be one empty lane between girls and boys swimming at the same time]. MANUAL STARTSOn the sound of the starting horn, the Chief Finish Judge should press the Start keypad. This is used as the final backup start system in case the primary and secondary start systems fail. SUMMARY OF CTS5 COMMANDSSWIMMING: SWIM MEET: TITLE MODE: TIME/DATE: START RACE: RESULTS: LIGHT TOUCH: EXTRA TOUCH: MISSED TOUCH: EMPTY LANES: NEXT HEAT: NEXT EVENT: FALSE START: EDIT RESULTS: VOID TOUCH: |
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